Looking for how to navigate the Spatial Computing Landscape? This excellent article by creative technologist, VR producer and mixed media storyteller Bilawal Sidhu walks you through the differences and similarities between various devices and technologies.
The terms Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR) are getting thrown around alot these days. You’ve got a plethora of devices…Oculus Rift, HTC Vive, Samsung Gear VR, Google Glass, Microsoft HoloLens, ODG R-8, Epson Moverio…the list goes on.
How are these devices different? What overlaps do they have? How on earth do you develop for them? Take a deep breath, and let’s take a look at the spectrum of VR/AR hardware out there and see how it all fits together. Read the article on Virtual Reality Pop.
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality.
By contrast, virtual reality replaces the real world with a simulated one. Augmentation is conventionally in real time and in semantic context with environmental elements, such as sports scores on TV during a match. Read more on Wikipedia.